Chess and Computers
Chess has long been the game of gentleman, geniuses, philanthropists and other gifted people. This has formed an incredibly wide misconception around the word that only geniuses and gifted people can play the game and it is strictly designed for them. The first things that come to mind when we hear ‘chess player’, it would be ‘old’, ‘smart’, ‘talented’, ‘genius’ etc., but this is actually a misconception since almost everyone can play the game.
The ‘evolution’ of a chess game, both the rules and the design, is very interesting. It has steadily evolved, and in the early nineteenth century has reached its standard which is still used nowadays. In the twentieth century, chess experienced a tremendous growth in interest resulting in the development of various chess organizations and the crowning of a world champion. The first computer chess program was introduced in 1960. Steady improvements in technologies and algorithms led to the 1996 defeat of the world champion, Garry Kasparov, by a computer called Deep Blue.
The future of chess sets is likely to involve the improvement of computerized chess sets. Currently, many manufacturers produce a single person, computerized games that allow the player to compete against a computer. In the years to come, these computer chess games are likely to become more sophisticated, challenging even the best players in the world. In addition to the current game, variations have been developed. Future chess sets may involve multiple levels in which pieces will be able to attack not only forward and backward but also up and down. New board shapes have already been introduced making it possible for up to four players to be involved in a game at once.